Work / Black Ops 6
Call of Duty

Black Ops 6

Studio Raven Software Year 2024 Campaign

Lead mission designer and scripter across two campaign missions — a linear cinematic stealth mission and a large open-world systemic level.

Mission 01

High Rollers

▸ No-commentary playthrough
Lead design · Scripting · Cinematics
Primary scripter and mission-design driver — from stealth tuning to orchestrating every cinematic beat.
Coordinated the cinematic moments directly with art, cinematics, audio, FX, and narrative.
Mission 02

Hunting Season

▸ No-commentary playthrough
Level design · Systems scripting
One of the designers, scripters, and level designers on this open-world campaign level in the Iraqi desert.
Built the trigger and scripting logic on the smart bundles system driving how each outpost handles AI and encounters.
Kept the level under AI counts and performing — suspending AI when the player leaves an outpost and resuming their prior states on return.
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