Black Ops 6
Mission designer and scripter across two campaign missions — a linear cinematic stealth mission and a large open-world systemic level.
High Rollers
A linear, cinematic stealth mission. I came on as primary scripter and, by the back half of production, was driving it day to day — living in the level, playing it end to end every morning, holding it to a near-flawless bar.
As a mission designer I kept art and FX moving with a steady feed of bugs and feedback, and turned each day's playtest footage into the next day's fixes. I spent a great deal of time combing over playtest footage and feedback to tune this one beginning to end.
Hunting Season
Beyond my own missions
Guide
Helped out with the mentoring of a junior designer.
Script Review
Reviewed other designers' scripts across the game.
Firefighting
Jumped onto levels that weren't mine to unblock and stabilize them under pressure.