Résumé

Zack Ganous

Senior Mission Designer
zackganous.com Rancho Santa Margarita, CA 2013 — present
01

Experience

2026 —
Blizzard Entertainment
Blizzard · In development · Unannounced
Senior Mission Designer. Details available post-announcement.
2024
Raven · Campaign · Shipped
Primary scripter and mission-design driver — from stealth tuning to orchestrating every cinematic beat.
Coordinated the cinematic moments directly with art, cinematics, audio, FX, and narrative.
One of the designers, scripters, and level designers on this open-world campaign level in the Iraqi desert.
Built the trigger and scripting logic on the smart bundles system driving how each outpost handles AI and encounters.
Kept the level under AI counts and performing — suspending AI when the player leaves an outpost and resuming their prior states on return.
2021
Raven · Campaign · Shipped
Designed the opening stealth sections of the mission.
Built the section leading down from the hill tunnels to the airfield, where the player steals the plane.
2020
Raven · Campaign + Tools · Shipped
Owned scripting and level design for the Operation Chaos side mission end to end.
Mentored a junior designer through the mission's development.
Built the alternate defect ending, where the player turns on their former allies.
Scripted the dramatic bullet-camera eliminations that punctuate each betrayal.
MapTranslator — Design · C# · Regex: built a C#/regex tool that rewrote every broken map file during a mid-project engine migration.
2018
Raven · Battle Royale · Shipped
Designed the majority of the western town added in Blackout's first content update.
Contributed to post-release content updates for the mode.
Designed large sections of the Blackout version of Alcatraz.
2017
Raven · Campaign · Shipped
Handled level design across a majority of the mission — including the airfield and base sections.
Scripted the cinematic sequence where the player is shot out of the tower by the tank, and the combat leading into it.
Built large sections of the mission.
Did all the cinematic and FX scripting for the in-game sequence where the bridge is destroyed.
2016
Raven · Campaign · Shipped
Designed the ship-assault mission end to end.
2014 — 2015
Raven · F2P / Online · Shipped
Worked on the Hero Ops story-mode content.
Scripted new AI types for the Zombies modes.
Built the Deathmarch mode — escort an APC while fighting a giant boss.
2014
Raven · Campaign · Shipped
Designed the campaign mission Throttle
02

Disciplines

Mission & encounter designGameplay scriptingLevel designCinematic sequencingAI & systemsTools (C#)