Work / WWII
Call of Duty
WWII
Studio Raven Software
Year 2017
Campaign
Level design and cinematic scripting across two campaign missions.
Mission 01
Ambush
▸ No-commentary playthrough
Level design · Cinematic scripting
Handled level design across a majority of the mission — including the airfield and base sections.
Scripted the cinematic sequence where the player is shot out of the tower by the tank, and the combat leading into it.
Mission 02
The Rhine
▸ No-commentary playthrough
Level design · FX scripting
Built large sections of the mission.
Did all the cinematic and FX scripting for the in-game sequence where the bridge is destroyed.