Work / WWII
Call of Duty

WWII

Studio Raven Software Year 2017 Campaign

Level design and cinematic scripting across two campaign missions.

Mission 01

Ambush

▸ No-commentary playthrough
Level design · Cinematic scripting
Handled level design across a majority of the mission — including the airfield and base sections.
Scripted the cinematic sequence where the player is shot out of the tower by the tank, and the combat leading into it.
Mission 02

The Rhine

▸ No-commentary playthrough
Level design · FX scripting
Built large sections of the mission.
Did all the cinematic and FX scripting for the in-game sequence where the bridge is destroyed.
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