Work / Black Ops 4
Call of Duty

Black Ops 4

Studio Raven Software Year 2018 Battle Royale

Level designer on Blackout, Call of Duty's first Battle Royale mode, plus post-launch content — and a cut single-player prototype.

Section 01

Blackout — Western Town

▸ No-commentary playthrough
Level design
Designed the majority of the western town added in Blackout's first content update.
Contributed to post-release content updates for the mode.
Section 02

Blackout — Alcatraz

▸ No-commentary playthrough
Level design
Designed large sections of the Blackout version of Alcatraz.
Unreleased · Prototype
Cut content Unreleased

Operator Story Prototype

Contributed to the cut single-player campaign — building one of the most promising mission prototypes for the Operator stories, in the form Raven had pitched.

Cut before release. Presented as a written case study; no public footage.
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