Work / Black Ops 4
Call of Duty
Black Ops 4
Studio Raven Software
Year 2018
Battle Royale
Level designer on Blackout, Call of Duty's first Battle Royale mode, plus post-launch content — and a cut single-player prototype.
Section 01
Blackout
▸ Official trailer
Level design
Redesigned the Asylum location.
Designed Rivertown and the nearby trailer park.
Contributed to sections of the Hydro Dam and Turbine factory area.
Designed one-off structures across the map — barns, houseboats, and more.
Section 02
Blackout — Western Town
▸ Official trailer
Level design
Designed the majority of the western town added in Blackout's first content update.
Contributed to post-release content updates for the mode.
Section 03
Blackout — Alcatraz
▸ Official trailer
Level design
Designed large sections of the Blackout version of Alcatraz.
Unreleased · Prototype
Cut content Unreleased
Operator Story Prototype
Contributed to the cut single-player campaign — building one of the most promising mission prototypes for the Operator stories, in the form Raven had pitched.
◆ Cut before release. Presented as a written case study; no public footage.