Scripter and level designer across campaign missions and the mid-project engine migration. Three missions and a pipeline tool — from a stealthy open-world hub to an alternate ending built around a bullet-cam flourish.
Scripter and level designer on a cut mission using the MACV compound in Hue City as an open-world hub for sorties into the war-torn night city — building resources before a final offensive into the historic temples, chasing leads on Perseus.
When Cold War swapped from Treyarch's engine to Infinity Ward's mid-project, thousands of .map files broke — formatted wrong or referencing entities that no longer existed. I designed a C# GUI tool with custom regex logic that recursively tore down and rewrote every map file, resolved the broken references, and checked them cleanly into the new depot — recursing through maps that referenced other maps. It kept the team shipping levels without losing the old-engine work.